Author. Speaker. Improv Coach.

Viola Spolin’s Writing Game

By on Oct 26, 2016 in Blog |

One of my main missions in life has been to teach and share the work of my mentor Viola Spolin with the world. Now, as I move towards writing at this stage in life, I feel I should share tools I’ve picked up along the way. Viola Spolin was a genius. She was my friend and mentor and encountering her changed the course of my life. People are amazed that I bring that up first and acknowledge her inspiration instead of tooting my own horn.

I admit I am a gifted teacher of Spolin. Probably one of the only teachers who understand her work and practice it at the level I do. So what? I am eternally grateful to her for what she gave me and I love passing it along.

So, here’s a gift to writers. A game she devised as part of her search for transformative doorways to the intuitive.

Four-Way Writing

Any number of players and one sidecoach

Materials: 4 pieces of paper or one divided into quadrants, pen or pencil

Label each paper 1, 2, 3 and 4. Title #1 My Dream, #2 How To, #3 A Story and #4 A letter (or any 4 disparate subjects or styles of writing. i.e., A memory, A poem, etc.)

Sidecoach calls out a number to the players. Players must begin (without hesitation or forethought) writing on that subject. Writing is to continue non-stop. Points off for hesitating or too much thinking and not writing. After a short interval coach calls another number and players must INSTANTLY SWITCH to that number’s page, writing non-stop on the new subject. Coach will call each number randomly and at intervals under one minute. Players are to switch to each subject called and continue writing where they left off.

Game continues until each player has covered each page with writing.

Focus: To switch instantly between 4 different subjects when coached

Sidecoaching: Keep writing! Don’t plan! No pausing – write continuously!

Points of Observation:

  1. Each subject requires a different mode of thinking and switching instantly between modes allows access to player’s intuitive areas.
  2. This is an exercise and not a test. Have fun and push to make switches instantly. Hesitation is bound up with worry that what you write will be evaluated. Judgement causes hesitation. Judgement is subjective and will cancel flow.
  3. Avoid forethought. Forethought is writing without putting it down.

When I originally played this game, I was struck with not so much with the content of what I produced, but what I was left with after the experience. I felt agile, present and surprised by my own stuff. The information was secondary to the feeling that I was able to leap before looking, talk before thinking and think while doing.

This is the essence of improvisation to create in front of yourself and an audience. When improvising the ultimate goal is to be just as surprised as the audience at what develops out of solving the problem. That is stepping into the not-yet-known and that is where art is born.